Posts Tagged ‘Running’

Hagakure

It has been a busy month.  I’m finally catching up on a few things that have sat idle for too long.

Fall has landed on Eugene and even though the sun is warm and shining, the air is crisp and the wind is already beginning to blow the leaves from the trees.  I’m no fan of the cold but I am looking forward to some long runs in the cool air, and hikes in the woods among the fallen leaves.

On the art front, I’ve finished up a lot of contract material recently and will post some of that soon,  stay tuned.

Also still waiting on the launch of the Enchanted Forest Environment Pack.  I’m not going to draw any lines in the sand, but think it will go live this week, now that GDC Austin isn’t filling the publishers attention.

Here’s a landscape painting I just wrapped up.  I’ve received a lot of positive feedback on this rendering style and have been putting in some effort to refine the process.  This one was about 4.5 hours, not counting the Corona and 15 minutes or so I spent working out the sketch.  The creative process aside, I’m aiming to get hands on rendering down to about 2-3 hours for this level of complexity.

landscape_09_09

This painterly look isn’t appropriate for every subject matter or project, but it is a nice contrast and change of pace from more gritty “core” styles.  Being able to work in either of the two pretty much cover the spectrum, and server the purpose of communicating an idea.

landscapeSketch

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20

09 2009

Odds n’ Ends

The end of July has rolled around and brought some crazy heat to Eugene.

How hot is it? …it’s so hot, hot water’s coming out of both taps. It’s Africa hot! …”It’s so hot…. Milk was a bad choice.”

..and here’s a little sketch for some props I’m working on.

props01

-Todd

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28

07 2009