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	<title>Shapes and Lines &#187; Sub-D modeling</title>
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	<description>Game Art and Design</description>
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		<title>KISS ..keep it simple stupid.</title>
		<link>http://www.shapesandlines.com/2009/09/kiss-keep-it-simple-stupid/</link>
		<comments>http://www.shapesandlines.com/2009/09/kiss-keep-it-simple-stupid/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 22:06:09 +0000</pubDate>
		<dc:creator>Todd</dc:creator>
				<category><![CDATA[Game Art and Design]]></category>
		<category><![CDATA[Bad Habit Software]]></category>
		<category><![CDATA[Content Pack]]></category>
		<category><![CDATA[Contract Work]]></category>
		<category><![CDATA[Crazy Bump]]></category>
		<category><![CDATA[Enchanted Forest]]></category>
		<category><![CDATA[Environment Art]]></category>
		<category><![CDATA[Environment Props]]></category>
		<category><![CDATA[MudBox]]></category>
		<category><![CDATA[Sculpt]]></category>
		<category><![CDATA[Shader Map Pro]]></category>
		<category><![CDATA[Sub-D modeling]]></category>

		<guid isPermaLink="false">http://www.shapesandlines.com/?p=579</guid>
		<description><![CDATA[&#8230;or don&#8217;t, if you prefer S.N.A.F.U. The recent release of my Enchanted Forest Environment Pack was well received and I&#8217;ve had a lot of positive feedback on it so far. Granted it&#8217;s only been live for two and a half days, so I may be celebrating a little prematurely. It&#8217;s been a very busy month [...]]]></description>
			<content:encoded><![CDATA[<p>&#8230;or don&#8217;t, if you prefer S.N.A.F.U.</p>
<p>The recent release of my <a href="http://www.garagegames.com/products/enchanted-forest" target="_blank">Enchanted Forest Environment Pack </a>was well received and I&#8217;ve had a lot of positive feedback on it so far. Granted it&#8217;s only been live for two and a half days, so I may be celebrating a little prematurely.</p>
<p>It&#8217;s been a very busy month for me and looks to stay that way for the foreseeable future.</p>
<p>I put in a very long four weeks on a  seriously kick @$$  project for Bad Habit Software, game environment, avatars, load screens, GUI&#8217;s, and particles effects. That&#8217;s wrapping up and now I find myself immersed in two new environments development projects.  But it&#8217;s too soon to show them off, so I&#8217;m getting a little ahead of myself.</p>
<p><strong>Obligatory post image:</strong> <em><span style="color: #808080;">this is a screen cap of a MudBox sculpt I  started on last night.  One of about a dozen I&#8217;ve done this week. Still a long way to go on this one.</span></em></p>
<p><a href="http://www.shapesandlines.com/wp-content/uploads/2009/09/sculpt1.jpg"><img class="alignnone size-full wp-image-580" title="sculpt1" src="http://www.shapesandlines.com/wp-content/uploads/2009/09/sculpt1.jpg" alt="sculpt1" width="500" height="448" /></a></p>
<p>The reality of most game development is that high-end asset generation (normal maps, specular, ambient occlusion, etc) via Sub-D modeling or high poly sculpts, often simply isn&#8217;t justified by the time involved.</p>
<p>Unless you are talking about character generation and a few other exceptions, the bulk of content is best (bang for your buck) created via tools like <a href="http://www.crazybump.com/" target="_blank">Crazy Bump</a>, or <a href="http://www.shadermap.renderingsystems.com/sm_pro.php" target="_blank">Shader Map Pro</a>.</p>
<p>However, knowing when to make that call requires you to know the in&#8217;s and out&#8217;s of both. It takes a master to make a complicated task seem simple. And there are no short cuts getting there.</p>
<p>But there are principles and practices that will help you along the way. Sort of like &#8220;Don&#8217;t take candy from strangers &#8230;unless they&#8217;re distracted&#8221;, and  &#8220;Never pee uphill&#8221;, or that there is no right answer to &#8220;do these pants make me look fat&#8221;, which inevitably leads to your evening being F.U.B.A.R&#8217;d.</p>
<p>Einstein&#8217;s said &#8220;everything should be made as simple as possible, but no simpler&#8221;.  Or as Da Vinci  put it &#8220;Simplicity is the ultimate sophistication&#8221;.</p>
<p>At the end of the day, time really is money. The sooner a developer learns to reconcile that with the passion for their craft as an artist, coder, or otherwise, the happier and more effective they will be. That&#8217;s no easy juggleing act.</p>
<p>I was going to write more about this from a project planning perspective, but the sun is shining, so I&#8217;m going for a run.</p>
<p>I hope everyone has a great weekend.</p>
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