Posts Tagged ‘T3D’

GOooooooool da.

It took way longer than it should have…

…but the universe has a way of tossing curve balls at you when you least expect it. …and usually in threes.

The Enchanted Forest Environment Pack is live and available on the Garage Games site.

You can read my post about it and comment Here, or check it out on the product page and pick it up Here.

23

09 2009

Ships Ahoy!

It’s long time in coming, but my latest content pack has finally been sent off to the publisher (Garage Games) for release.

Enchanted Forest Environment Pack
I didn’t end up where I was headed when I started on this content pack, but I arrived more or less where I needed to be.

In fact, I didn’t even start this as a content pack. The Enchanted Forest began as a contract gig to design and create an environment for an online MMO being developed on the Torque Game Engine.  I retained the rights to the art in return for a reduced hourly rate on the contract.  A good deal for all concerned.

After the contract was wrapped up, the pixels and polys collected virtual dust while I moved on to other things.  But eventually I came back around to it and started updating the art with normal maps and reworking a good portion of the content with the intention of releasing it for the Unity Engine and Torque game Engine Advanced.

By the time it began to resemble current gen art content, Garage Games had their shiny new Torque3D engine going strong.  Derek Bronson and Brett Seyler of GG eventually persuaded me to steer development toward Torque 3D, which would also give me an opportunity to learn the in’s and out’s of the next generation of torque tech.  And I have to admit Torque 3D is pretty damn cool and come along ways since I first started using the Torque engine back around TGE version 1.2 or something like that.

Hopefully the community will enjoy the pack and put it to good use.  There’s a dark side to the Enchanted Forest waiting to be packed up and ship along side it, but life is keeping me pretty busy right now, so that will have to wait a while.

It should launch any day now and I will post a link as soon as one is available.

-Todd

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09

09 2009

Done and done.

While waiting for a few lose ends to be tied up, I took the opportunity to finize the logo for the soon to be released Enchanted Forest Environment Pack. Stay tuned, I hope to be announcing the launch very soon.

Enchanted Forest Logo Final

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10

08 2009

Ha La Lu Ya…

…Where’s the Corona

Following up my recent post of the Enchanted Forest demo, here’s a promotional video I just recorded that shows off the finished environment running in the Torque 3D game engine. The previous video was recorded in TGEA (Torque Game Engine Advanced), which is the last generation of Torque tech.

The most obvious differences in the video are the changes to lighting and minor global tweaks to the color palette for the environment. And the bitchin’ funky background track I added.

02

08 2009