About

A little about me.

Todd Pickens

Todd Pickens

Artist • Designer

I'm an artist and designer with 27 years of industry experience on small and large scale projects. I have a bent for problem solving. Experience has taught me that the best solution is usually deceptively simple and elegant. And the trick is finding it with a minimum of pain and effort. I love knowing, working, and growing with genuine, talented, and skillful people.

toddpickens@gmail.com
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Industry Experience:

Art Director – Poker Games Interactive

September 2016 – October 2017

Responsible for the concept, creation, and layout of all content for multiple mobile slot games built in Unity, and live dealer stadium games. Management of contract resources and all marketing material.

 

Art Lead – Pipeworks Studio

March 2016 – September 2016

Responsible for the concept and visual development of an Oculus Rift Unity based medical therapy game (unreleased). Management of art team, pipeline development, and content road map.

 

Contract and Consultation

2005 – Present

Environment and material development for an unannounced Nintendo Switch title. (Current)

Rockyou.com – Mobile Game Concept Development – Characters and game environment

Spotkin.com – Mobile/Web Game Concept Development – Characters and game environment concept and creation. Development of all game assets.

Overtstudios.com – Product Visualization – Development and rendering of small and large scale design elements and scenes.

Kizzang.com – UI redesign

Bad habit Software’s  Wasteland Rally – Environment, avatars, effects, and GUI.

Frozenbyte, Inc. – Environment props for TRINE.

Mad Otter gamesEnvironment concept and development for Villagers & Heroes

PushButton LabsCharacter and prop design and development for GRUNTS :Skirmish.

 

Art Director – Disney Interactive

October 2010 – October 2014

Rain Castle Studio founder. Responsible for the visual style, content creation, and production pipeline for Social City (2010 Social Game of the Year). Disney City Girl (E3 best of show 2011). And supporting art team on MARVEL Avengers Alliance Tactics. Recruited, managed, and trained a team of Disney caliber artists, to include extensive collaboration with contractors on multiple projects across web and mobile platforms. Had the privilege of meeting and working with some of the best people I have ever known.

 

Playdom, Inc. – Lead Artist

2009 – 2010

Responsible for developing and maintaining the visual direction for Social City. Development of content, concept illustration and art guides, art direction, scheduling and management of junior artist, and review and approval of related content.

 

Garage Games Inc. – Lead Artist

2007 – 2008

Lead Artist on Fallen Empire: Legions

Art Direction, scheduling and management of junior artist, review and approval of related content. Level design and development, props, effects, character design, concept illustration and model texturing, HUD design and development, In-game menu design and development.

Environment Lead on Think Tanks Reloaded

Level design and development, textures , props, and effects. Direction, scheduling, and management of junior artist.

3rd Party Consulting Art Direction for multiple external game teams.

Instruction on game art theory, design, and development for external development teams. To include color theory, level by level palette development, prop creation and use of shaders.

 

Zono Inc. – Lead Environment Artist

1998 – 2005

Lead Environment Artist (Concept Artist, Character Modeler, & Contributing Designer)

Responsible for all aspects of environment design and development. Concept creation, asset development, task scheduling and management of junior artist, review and approval of related content. Additionally, I worked directly with the the code team to develop in-house art tools and created related tutorials for junior artist and remote contractors.

Responsible for character and environment concept art, the creation of style guides for the development team and storyboards for in-house cinematics.

Collaboration with lead designer on various shipped titles, including..

  • Aliens Versus Predator: Extinction – PlayStation 2, Xbox
  • Battle for Troy – PC
  • History Channel’s The Alamo – PC
  • Metal Fatigue – PC
  • Pearl Harbor: Zero Hour – PC
  • Riot Police – PC

 

Image Comics, Extreme Studios and Maximum Press – Colorist

1996 – 1998

As a Colorist I worked on numerous titles, to include Avengelyne, Priest, Kid Supreme, PassOver, Blind Side and others. Collaborated with artist, inkers, and writers to achieve a consistent vision under a demanding monthly schedule.

 

Independent Contract Artist

1994 – 1996

Contract Artist/Illustrator for comic books and product design.

 

Space Gamer Magazine – Art Director

1992 – 1994

As Art Director I worked closely with the editor, publisher and contributors to deliver a 98 page bi-monthly magazine. Responsible for magazine layout, paste up and illustration, management of art budget and contract artist.

 

Better Games – Artist

1990 – 1992

Cover art and interior illustrations for multiple games and game manuals.

 

Industry Credits:

Ureka – Poker Games Interactive
Aquatica – Poker Games Interactive
Dragon Tail Poker – Poker Games Interactive
Fa Poker – Poker Games Interactive
Panda Poker – Poker Games Interactive
Dragon Tail Poker (Live dealer stadium game) – Poker Games Interactive
Panda Poker (Live dealer stadium game) – Poker Games Interactive
Marvel Avengers Alliance Tactics web/social – Disney Interactive
Disney City Girl web/social – Disney Interactive
The Incredible Machine  iPhone, iPad, iPod Touch – Disney Interactive
Social City – Playdom Inc.
TRINE web/social – Frozenbyte, Inc.
Villagers & Heroes – Mad Otter Games
GRUNTS: Skirmish – PushButtonLabs
Fallen Empire: Legions – Garage Games Inc.
Think Tanks Reloaded – Garage Games Inc.
Aliens Versus Predator Extinction – Fox Interactive/EA
The Alamo – Activision Value
Battle for Troy – Valusoft
Crusades: Quest for Power – Activision Value
Everest
Riot Police
Rooks Revenge – ASAP Games
Pearl Harbor Zero Hour – Simon and Schuster
Metal Fatigue – Psygnosis
Extreme Rock Climbing – Creative Carnage (Sub Contract)
Extreme Mountain Biking – Creative Carnage (Sub Contract)
Barony – Better Games
Era Ten – Better Games
Stuff O’ Legends – Better Games
Avengers of Justice – Better Games
Arabian Sea Tales – Better Games
Where Fools Fear to Tread – Better Games